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| 2X odds |
Making a bet at
double your pass line bet. You make this bet behind your pass
line bet and get paid at true odds. |
| 5 Count |
A system developed
by the "Captain" to avoid bad rolls, stretch your
time and money at the table and sets you up for the good rolls.
For more information read Beat the Craps out of the Casinos
by Frank Scoblete. |
| 5 the fever,
Wally Clever loves the beaver |
A five |
| 3-way craps
|
a bet made in
units of 3 with one unit on 2, one unit on 3, and one unit
on 12. This is a horn bet without the bet on 11. |

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|
| Aces |
betting that the
next roll will be the total sum of 2 |
| A ballerina
special |
Two twos |
| A hobos delight
on a cold and rainy night |
Boxcars-12. |
| An ace caught
a loose duce |
Three |
| any craps |
a bet that the
next roll will be 2, 3, or 12. This bet pays 7:1 and has a
house edge of 11.1%. |
| any seven |
a bet that the
next roll will be 7. This bet pays 4:1 and has a house edge
of 16.7%. |
| Australian
Yo |
A three is on
top of the dice and the eleven is down under. |
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|
| Big red |
A one roll bet
that the next number thrown will be a seven. |
| Boxcars |
betting on 12 |
| Brooklyn forest |
Hard six (two
threes) |
| Backline |
same as Don't
Pass Line |
| Big 6 |
a bet that a
6 will be rolled before a 7 comes up. This bet pays even
money, and has a house edge of 9.1%. A place bet on 6 pays
7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5%
|
| Big 8 |
a bet that an
8 will be rolled before a 7 comes up. This bet pays even
money, and has a house edge of 9.1%. A place bet on 8 pays
7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5%
|
| Big Red |
placing a bet
on Any Seven
|
| Bones |
another name
for dice. |
| Broke Money |
transportation
money given to the broke player by the casino. |
| Buffalo |
placing a bet
on each of the Hard way and Any Seven.
|
| Buy bet |
giving the house
a 5% commission in order to be paid correct odds for a place
bet. The buy bets on 4 and 10 allow the player to reduce
the house edge from 6.67% to 4% on these bets. Some casinos
collect the commission only on winning bets, while others
collect it at the time the bet is made.
|
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|
| C & E |
one roll bet
on the 2, 3, 11. |
| Choppy |
No players are
making more than one or two points before sevening out. Many
or few numbers may be thrown. |
| Come bet |
A wager that the
dice will pass, or win, made after the come-out roll. |
| Come out roll |
The roll that
establishes a point number. |
| Cornbred |
Horn bet, high
on big red. A drunk was calling this out. Meant to say Hornbred.
See below. Heard at Texas Station, North Las Vegas. |
| Craps |
A roll of 2,
3, or 12.
|
| Capped Dive |
crooked dice |
| Cold Table |
when shooters
are not making their Points. |
| Come bet |
a "virtual
pass line bet"; a bet made after the come out roll
but in other respects exactly like a pass line bet.
|
| Come out roll |
the first roll
of the dice in a betting round is called the "come
out" roll. Pass bets win when the come out roll is
7 or 11, while pass bets lose when the come out roll is
2, 3, or 12. Don't bets lose when the come out roll is 7
or 11, and don't bets win when the come out roll is 2 or
3. Don't bets tie when the come out roll is 12 (2 in some
casinos; the "bar" roll on the layout indicates
which roll is treated as a tie).
|
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|
| Dept. of the
Interior |
When you want
to make an inside bet. Heard at Texas Station, North Las Vegas. |
| Dice Pass |
The dice are
said to "pass" when the shooter rolls a 7 or 11
on the come-out roll. The dice "don't pass" when
the shooter rolls a 2, 3, or 12 on the come-out. If the
come-out roll is a 4, 5, 6, 8, 9, or 10, this roll sets
the "point", and the shooter continues to roll
until the point is rolled again or a 7 is rolled (see "seven
out"). If the shooter rolls the point before rolling
a seven, the dice pass. If the shooter sevens out, the dice
don't pass and the shooter loses control of the dice. NOTE:
in this context, "pass" does NOT mean that the
dice to given to the next player. Control of the dice is
transferred only when the shooter "sevens out"
or when the shooter has completed a game and no longer wishes
to roll the dice.
|
| Die in the
wood, roll no good |
One of the dice
landed in the players chip rack. |
| Don't come
bet |
A "virtual
don't pass bet"; a bet made after the come out roll but
in other respects exactly like a don't pass bet. |
| Don't Pass
bet |
a bet that the
dice will not pass. This bet can be placed only immediately
before a "come out" roll. One result (either the
2 or the 12, depending on the casino) will result in a push.
House edge on these bets is 1.40%. A don't pass bet can be
taken down, but not increased, after the come-out roll.. |
| Double odds |
an odds bet that
is about twice as large as the original pass/come bet. Some
casinos offer higher odds, such as 5X or even 10X odds. |
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|
| Eighter from
decatur |
Eight |
| E.T. |
A bet on the eleven
and twelve. |
| Evealine |
Eleven, after
the point is made. |
| Excuse me ma'am/sir
we need to feed the chickens not kill them |
A player that
is throwing the dice to hard. |
| Excuse me sir/ma'am
craps is a game of skill not strength |
A player that
is throwing the dice to hard. |
| Excuse me sir/ma'am
you did not loose the dice only your money and your friends |
Player throws
craps on come out. |
| Eyes of Texas
shine upon us |
Hard Ten |
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|
| Field bet |
A one roll wager
that the next number will be a 2, 3, 4, 9, 10, 11, or 12. |
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|
| Gutted |
An unfortunate
occurrence. You buy in at a table and you immediately lose
your money in a matter of minutes. No matter what you bet
on, you lose. You feel as though the game has strung you up
and gutted you for your money. |
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|
| Hard way |
a bet on 4, 6,
8, or 10 that wins only if the dice show the same face; e.g.,
"hard 8" occurs when each die shows a four. |
| Hi/Lo |
A bet on the
twelve and two. |
| Hop |
a bet that the
next roll will result in one particular combination of the
dice, such as 2-2 (called a "hopping hardway")
or 3-5. 2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll
2; other hop bets are paid the same as a one-roll 11.
|
| Horn |
A one roll wager
on the 2, 3, 11 and 12 combined. |
| Horn high bet |
a bet made in
multiples of 5 with one unit on 3 of the horn numbers, and
two units on the "high" number; e.g., "$5 horn
high eleven": $1 each on 2, 3, 12, and $2 on the 11.
|
| Hornbred |
Horn bet, high
on big red. A drunk was calling this out. Eventually started
to say Cornbred. See above. Heard at Texas Station, North
Las Vegas. |
| Hot dice are
mighty nice |
Hot table |
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|
| I can't read
'er, she's in the cedar |
One or both of
the dice landed in the players chip rack. |
| In the plank,
not worth a wank |
One or both of
the die landed in the rail. |
| Inside bet |
A place bet on
the number 5, 6, 8, or 9 |
| Inside numbers |
5, 6, 8, 9 |
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|
| Jesse James |
A nine. Jesse
James was shot by a forty-five. |
| Jimmie Hick |
A six. |
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|
| Lay bet |
A bet against
a particular number by the wrong bettor, who gives the casino
a 5% commission. |
| Lay odds |
after a point
has been established, the don't pass bettor can place an additional
odds bet that will win if the original don't pass bet wins.
The odds bet is paid at the correct odds for the point, and
is a fair bet with no house edge. This also applies to a don't
come bet. Making this bets is referred to "laying the
odds" for your don't bet. |
| Line bet |
a bet on the "pass
line" or the "don't pass line" is called a
"line" bet. These bets are placed at the beginning
of the game, before the "come out" roll. The shooter
is required to make a line bet in order to shoot the dice.
|
| Little Joe |
Four |
| Long and strong |
When the stickman
asks you to throw hard enough to hit the backboard. |
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| Midnight |
Twelve |
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| Nina from Pasadena |
Nine |
| Nina at the
Marina |
Nine |
| Nine, Nina.
You should have seena in the back of my Cortina |
Nine |
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|
| Odds off |
odds bets that
are "not working". Odds bets can be called "off"
by the player at any time, but are left on the felt until
the bet is resolved. Also, come odds bets are usually "off"
during the come out roll, unless the bettor asks to have the
odds bets "working". Come odd bets that are "off"
will be returned to the player if the line bet loses on the
come out roll. Don't come odds generally work on the come-out
roll. |
| OJ |
Three and two
(32, O.J. Simpson's football #) |
| Ozzie and Harriet |
A square pair.
(Hard eight) |
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|
| Pass |
A winning decision
for the dice. |
| Pass line |
The area on the
layout where a pass line bet is made. |
| Pass line bet |
Betting that
the point number will be thrown before a seven. |
| Pair of aces
in the wrong places |
Two |
| Place bet (to
win) |
a bet that a
particular number (4, 5, 6, 8, 9, or 10) will be rolled
before a 7 comes up. These bets are paid at slightly less
than correct odds, giving the house an edge of 1.52% on
6/8, 4% on 5/9, and 6.67% on 4/10.
|
| Place bet (to
lose) |
a bet that a 7
will be rolled before the number you are placing (4,5,6,8,9,
or 10) comes up. The casino requires you to lay slightly more
than the correct odds, giving the house an edge of 3.03% on
4/10, 2.5% on 5/9, and 1.82% on 6/8. |
| Point |
The number established
from the come out roll. This number needs to be thrown before
a seven in order to win a pass line bet. |
| Put bet |
Is a pass line
bet that you put up without going through the come-out roll.
i.e.: If you have not placed a pass-line bet and the shooter
rolls a point of six, you can then put a bet on the pass
line, with the appropriate odds. The big advantage to put
bets is that you get to choose your own point numbers. The
disadvantage is that you lose out on come out sevens and
elevens. But remember, you dont add odds until the
point is established, so on come out sevens and elevens,
all you win is your flat bet.
|
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|
| Rhythmic Rollers |
People who can
influence the dice to change the odds. ( Dice pre-setters
) |
| Right Bettor |
a player who bets
that the dice will pass. |
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|
| Same bet, press
method |
Used for place
bets. When you win your first bet you say same bet to the
dealer. On your next win you would tell the dealer to press
it. Keep repeating the process. |
| Seven out |
when the shooter
rolls seven after a point has been established. Control of
the dice is transferred to the next shooter. Another term
for this is "miss out." You will sometimes hear
players call this something else, but we can't print those
things here. This is often incorrectly called "crap out."
|
| Shooter |
the player who
is rolling the dice. The shooter must place a "line"
bet ("pass" or "don't pass") in order
to be eligible to roll the dice. Of course, the shooter can
place other bets in addition to the required "line"
bet. Most shooters (and players) tend to play the "pass"
line. Note that shooters who make "don't pass" bets
are not betting against themselves, they are simply betting
that the dice will not "pass". |
| Single odds |
an odds bet that
is about as large as the original pass/come bet. Some casinos
allow "double odds", or even larger odds bets. |
| Slow bleed |
You lose your
bankroll in a slow and consistent manner. No matter how you
bet, you can't win enough back to stop losing. You might win
an occasional bet, but you are losing over the long term. |
| Snake eyes |
Two |
| Square pair |
Hard eight |
| Stickman |
Dealer who calls
the game and handles the stick. |
| Studio 54 |
Nine |
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|
| Take odds |
after a point
has been established, the pass/come bettor can place an additional
odds bet that will win if the original pass/come bet wins.
The odds bet is paid at the correct odds for the point, and
is a fair bet with no house edge. |
| Two crap, Two.
Double in the bubble |
Two |
| Two rolls and
no coffee |
Sevened out after
two rolls. |
| Two ways |
a phrase appended
to a hardway or proposition bet to indicate that the player
is betting one chip for the dealers along with his own bet.
A $2 bet two ways is $1 for the player and $1 for the dealers;
a $6 bet two ways is $5 for the player and $1 for the dealers;
a $10 bet two ways is $5 for the player and $5 for the dealers.
E.g., "Hard 6, two ways" or "Two-way hard
6."
|
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| Vig or Vigorish |
A gambler's term
for the house edge. |
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|
| Weaki Weaki |
"Hawaiian"
for when the roll doesn't hit the backboard. Reno dealer advised
the shooter to "throw the dice like your ex was standing
at the far end of the table". |
| Whirl bet |
A one roll bet
on the 2, 3, 7, 11 and 12.
|
| Working |
bets that are
"live" (i.e., can be resolved with the next roll)
are said to be working. Generally, place bets, buy/lay bets,
and come odds bets do not work on the come-out unless you
tell the dealers to "make them work." All other
bets (e.g., hardways) work unless you call them "off"
(i.e., tell the dealers you do not want them to "work").
|
| World Bet |
a bet that the
next roll will be 2, 3, 7, 11, or 12, made in multiples
of 5, with one unit on each of the numbers.
|
| Wrong Bettor |
a player who bets
that the dice will not pass. |
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|
| Yo |
Eleven |
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