Natural Shooter - Craps

Craps, Glossary, Online Craps

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Glossary

 

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2X odds Making a bet at double your pass line bet. You make this bet behind your pass line bet and get paid at true odds.
5 Count A system developed by the "Captain" to avoid bad rolls, stretch your time and money at the table and sets you up for the good rolls. For more information read Beat the Craps out of the Casinos by Frank Scoblete.
5 the fever, Wally Clever loves the beaver A five
3-way craps a bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12. This is a horn bet without the bet on 11.

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Aces betting that the next roll will be the total sum of 2
A ballerina special Two twos
A hobos delight on a cold and rainy night Boxcars-12.
An ace caught a loose duce Three
any craps a bet that the next roll will be 2, 3, or 12. This bet pays 7:1 and has a house edge of 11.1%.
any seven a bet that the next roll will be 7. This bet pays 4:1 and has a house edge of 16.7%.
Australian Yo A three is on top of the dice and the eleven is down under.

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Big red A one roll bet that the next number thrown will be a seven.
Boxcars betting on 12
Brooklyn forest Hard six (two threes)
Backline same as Don't Pass Line
Big 6

a bet that a 6 will be rolled before a 7 comes up. This bet pays even money, and has a house edge of 9.1%. A place bet on 6 pays 7:6 but is identical otherwise. The place bet is preferred, having a house edge of 1.5%

Big 8

a bet that an 8 will be rolled before a 7 comes up. This bet pays even money, and has a house edge of 9.1%. A place bet on 8 pays 7:6 but is identical otherwise. The place bet is preferred, having a house edge of 1.5%

Big Red

placing a bet on Any Seven

Bones another name for dice.
Broke Money transportation money given to the broke player by the casino.
Buffalo

placing a bet on each of the Hard way and Any Seven.

Buy bet

giving the house a 5% commission in order to be paid correct odds for a place bet. The buy bets on 4 and 10 allow the player to reduce the house edge from 6.67% to 4% on these bets. Some casinos collect the commission only on winning bets, while others collect it at the time the bet is made.

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C & E one roll bet on the 2, 3, 11.
Choppy No players are making more than one or two points before sevening out. Many or few numbers may be thrown.
Come bet A wager that the dice will pass, or win, made after the come-out roll.
Come out roll The roll that establishes a point number.
Cornbred Horn bet, high on big red. A drunk was calling this out. Meant to say Hornbred. See below. Heard at Texas Station, North Las Vegas.
Craps

A roll of 2, 3, or 12.

Capped Dive crooked dice
Cold Table when shooters are not making their Points.
Come bet

a "virtual pass line bet"; a bet made after the come out roll but in other respects exactly like a pass line bet.

Come out roll

the first roll of the dice in a betting round is called the "come out" roll. Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the "bar" roll on the layout indicates which roll is treated as a tie).

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Dept. of the Interior When you want to make an inside bet. Heard at Texas Station, North Las Vegas.
Dice Pass

The dice are said to "pass" when the shooter rolls a 7 or 11 on the come-out roll. The dice "don't pass" when the shooter rolls a 2, 3, or 12 on the come-out. If the come-out roll is a 4, 5, 6, 8, 9, or 10, this roll sets the "point", and the shooter continues to roll until the point is rolled again or a 7 is rolled (see "seven out"). If the shooter rolls the point before rolling a seven, the dice pass. If the shooter sevens out, the dice don't pass and the shooter loses control of the dice. NOTE: in this context, "pass" does NOT mean that the dice to given to the next player. Control of the dice is transferred only when the shooter "sevens out" or when the shooter has completed a game and no longer wishes to roll the dice.

Die in the wood, roll no good One of the dice landed in the players chip rack.
Don't come bet A "virtual don't pass bet"; a bet made after the come out roll but in other respects exactly like a don't pass bet.
Don't Pass bet a bet that the dice will not pass. This bet can be placed only immediately before a "come out" roll. One result (either the 2 or the 12, depending on the casino) will result in a push. House edge on these bets is 1.40%. A don't pass bet can be taken down, but not increased, after the come-out roll..
Double odds an odds bet that is about twice as large as the original pass/come bet. Some casinos offer higher odds, such as 5X or even 10X odds.

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Eighter from decatur Eight
E.T. A bet on the eleven and twelve.
Evealine Eleven, after the point is made.
Excuse me ma'am/sir we need to feed the chickens not kill them A player that is throwing the dice to hard.
Excuse me sir/ma'am craps is a game of skill not strength A player that is throwing the dice to hard.
Excuse me sir/ma'am you did not loose the dice only your money and your friends Player throws craps on come out.
Eyes of Texas shine upon us Hard Ten

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Field bet A one roll wager that the next number will be a 2, 3, 4, 9, 10, 11, or 12.

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Gutted An unfortunate occurrence. You buy in at a table and you immediately lose your money in a matter of minutes. No matter what you bet on, you lose. You feel as though the game has strung you up and gutted you for your money.

Hard way a bet on 4, 6, 8, or 10 that wins only if the dice show the same face; e.g., "hard 8" occurs when each die shows a four.
Hi/Lo A bet on the twelve and two.
Hop

a bet that the next roll will result in one particular combination of the dice, such as 2-2 (called a "hopping hardway") or 3-5. 2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll 2; other hop bets are paid the same as a one-roll 11.

Horn A one roll wager on the 2, 3, 11 and 12 combined.
Horn high bet a bet made in multiples of 5 with one unit on 3 of the horn numbers, and two units on the "high" number; e.g., "$5 horn high eleven": $1 each on 2, 3, 12, and $2 on the 11.
Hornbred Horn bet, high on big red. A drunk was calling this out. Eventually started to say Cornbred. See above. Heard at Texas Station, North Las Vegas.
Hot dice are mighty nice Hot table

I can't read 'er, she's in the cedar One or both of the dice landed in the players chip rack.
In the plank, not worth a wank One or both of the die landed in the rail.
Inside bet A place bet on the number 5, 6, 8, or 9
Inside numbers 5, 6, 8, 9

Jesse James A nine. Jesse James was shot by a forty-five.
Jimmie Hick A six.

Lay bet A bet against a particular number by the wrong bettor, who gives the casino a 5% commission.
Lay odds after a point has been established, the don't pass bettor can place an additional odds bet that will win if the original don't pass bet wins. The odds bet is paid at the correct odds for the point, and is a fair bet with no house edge. This also applies to a don't come bet. Making this bets is referred to "laying the odds" for your don't bet.
Line bet a bet on the "pass line" or the "don't pass line" is called a "line" bet. These bets are placed at the beginning of the game, before the "come out" roll. The shooter is required to make a line bet in order to shoot the dice.
Little Joe Four
Long and strong When the stickman asks you to throw hard enough to hit the backboard.

Midnight Twelve

Nina from Pasadena Nine
Nina at the Marina Nine
Nine, Nina. You should have seena in the back of my Cortina Nine

Odds off odds bets that are "not working". Odds bets can be called "off" by the player at any time, but are left on the felt until the bet is resolved. Also, come odds bets are usually "off" during the come out roll, unless the bettor asks to have the odds bets "working". Come odd bets that are "off" will be returned to the player if the line bet loses on the come out roll. Don't come odds generally work on the come-out roll.
OJ Three and two (32, O.J. Simpson's football #)
Ozzie and Harriet A square pair. (Hard eight)

Pass A winning decision for the dice.
Pass line The area on the layout where a pass line bet is made.
Pass line bet Betting that the point number will be thrown before a seven.
Pair of aces in the wrong places Two
Place bet (to win)

a bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 comes up. These bets are paid at slightly less than correct odds, giving the house an edge of 1.52% on 6/8, 4% on 5/9, and 6.67% on 4/10.

Place bet (to lose) a bet that a 7 will be rolled before the number you are placing (4,5,6,8,9, or 10) comes up. The casino requires you to lay slightly more than the correct odds, giving the house an edge of 3.03% on 4/10, 2.5% on 5/9, and 1.82% on 6/8.
Point The number established from the come out roll. This number needs to be thrown before a seven in order to win a pass line bet.
Put bet

Is a pass line bet that you put up without going through the come-out roll. i.e.: If you have not placed a pass-line bet and the shooter rolls a point of six, you can then put a bet on the pass line, with the appropriate odds. The big advantage to put bets is that you get to choose your own point numbers. The disadvantage is that you lose out on come out sevens and elevens. But remember, you don’t add odds until the point is established, so on come out sevens and elevens, all you win is your flat bet.

 
Rhythmic Rollers People who can influence the dice to change the odds. ( Dice pre-setters )
Right Bettor a player who bets that the dice will pass.

Same bet, press method Used for place bets. When you win your first bet you say same bet to the dealer. On your next win you would tell the dealer to press it. Keep repeating the process.
Seven out when the shooter rolls seven after a point has been established. Control of the dice is transferred to the next shooter. Another term for this is "miss out." You will sometimes hear players call this something else, but we can't print those things here. This is often incorrectly called "crap out."
Shooter the player who is rolling the dice. The shooter must place a "line" bet ("pass" or "don't pass") in order to be eligible to roll the dice. Of course, the shooter can place other bets in addition to the required "line" bet. Most shooters (and players) tend to play the "pass" line. Note that shooters who make "don't pass" bets are not betting against themselves, they are simply betting that the dice will not "pass".
Single odds an odds bet that is about as large as the original pass/come bet. Some casinos allow "double odds", or even larger odds bets.
Slow bleed You lose your bankroll in a slow and consistent manner. No matter how you bet, you can't win enough back to stop losing. You might win an occasional bet, but you are losing over the long term.
Snake eyes Two
Square pair Hard eight
Stickman Dealer who calls the game and handles the stick.
Studio 54 Nine


Take odds after a point has been established, the pass/come bettor can place an additional odds bet that will win if the original pass/come bet wins. The odds bet is paid at the correct odds for the point, and is a fair bet with no house edge.
Two crap, Two. Double in the bubble Two
Two rolls and no coffee Sevened out after two rolls.
Two ways

a phrase appended to a hardway or proposition bet to indicate that the player is betting one chip for the dealers along with his own bet. A $2 bet two ways is $1 for the player and $1 for the dealers; a $6 bet two ways is $5 for the player and $1 for the dealers; a $10 bet two ways is $5 for the player and $5 for the dealers. E.g., "Hard 6, two ways" or "Two-way hard 6."

Vig or Vigorish A gambler's term for the house edge.

Weaki Weaki "Hawaiian" for when the roll doesn't hit the backboard. Reno dealer advised the shooter to "throw the dice like your ex was standing at the far end of the table".
Whirl bet

A one roll bet on the 2, 3, 7, 11 and 12.

Working

bets that are "live" (i.e., can be resolved with the next roll) are said to be working. Generally, place bets, buy/lay bets, and come odds bets do not work on the come-out unless you tell the dealers to "make them work." All other bets (e.g., hardways) work unless you call them "off" (i.e., tell the dealers you do not want them to "work").

World Bet

a bet that the next roll will be 2, 3, 7, 11, or 12, made in multiples of 5, with one unit on each of the numbers.

Wrong Bettor a player who bets that the dice will not pass.

Yo Eleven

 

 

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